![]() Some of Jack's takedowns began as motion capture, which was great in terms of getting the body mechanics and weight distribution correct. ![]() When it came to Jack we hand-keyed all of his combat moves as we knew his fighting style would serve as the hook to hang the animation style from for the entire game. The game's animation was done with a mix of hand keyed moves and motion capture as says Ian Pestridge (member of Volatile games) to : For this, they got their inspiration from all kinds of big cities found in the US. The game's artistic team wanted to retain the dark, gritty environments found in the previous games of the series. It was publicly announced the 26th of February 2009 and spent 1 year in pre-development and 2 years in full development. DevelopmentÄead to Rights: Retribution had a 3 year development cycle. ![]() The game is developed by Volatile Games and published by Namco Bandai. The game's key features are brutal hand-to-hand combat sequences and bullet-time gun battles. This is a fresh reboot of the Dead to Rights franchise and will bring back Jack Slate and his faithful dog Shadow.
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